Gaming the Change: Cyborgs and Representation
At the onset of network culture, the online dream of the 1990s was a world without gender, a cyber-sidestepping of patriarchy’s reign on the body, Foucault’s biopower re-imagined through integrated circuits. Though this vision was only tangentially related to gaming, one look at the multiple controversies involved in Gamergate is enough to declare the dream… Continue reading Gaming the Change: Cyborgs and Representation